The goal of this project was to redesign the music player experience. The project involved conducting research, identifying a target group, building out scenarios, developing a product, testing it, refining it, and finally pitching the idea in the form of a design brief. 


Role & Skills

  • Research
  • ideation
  • prototyping

After the research phase I focused on connecting listener to the musicians, providing the live experience to listeners wherever they might be, providing new ways to search and discover artists, and entering the ticket sales market, providing an alternative method of ticket purchase and handling.

The three focuses of this applications were

  1. Bring the live music experience to listeners though streaming
  2. Promote Discovery though 
  3. Take on the ticket sales industry by providing ticket sales